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Custom Advancements is a Minecraft mod that hands complete creative control of the advancement system back to players and modpack creators. Whether you want to replace the default advancement trees with something entirely your own, silently remove recipe unlocks, or lock players behind a strict progression gate until they earn the right to move forward, this mod makes it possible — without writing a datapack for every individual world.

Key Features

Custom Advancements

Add your own advancement JSON files and inject them into the game alongside — or entirely in place of — vanilla and mod advancements. The mod reads every .json file inside the customadvancements/ folder and registers them as a global datapack applied to all worlds.

Blacklist & Whitelist

Remove specific advancements, entire mod trees, or recipe advancements from the game via a flexible blacklist. Flip a single config flag to turn that blacklist into a whitelist and keep only the advancements you care about.

Progression System

Enable strict advancement progression so that every advancement is only achievable once its parent has been completed. Four modes — ALL, MINECRAFT, MODS, and CUSTOM_ADVANCEMENTS — let you scope the enforcement precisely, with per-mod exemptions and optional progress reset on death.

Custom Backgrounds

Override the background texture of any root advancement tab with your own image files. The IMAGE background type supports COVER, CONTAIN, and FILL object-fit modes so you can tailor how your artwork is displayed in the advancement screen.

Tab Sorting

Control the order of tabs in the advancements screen using three sorting modes: UNSORTED (default), ALPHABETICALLY, or DEFINED_LIST — where you supply a specific ordered list of root advancement IDs.

In-Game Commands

Use built-in server commands such as /ca/generate/advancement/all to export every loaded advancement as an editable JSON file, or /ca/generate/ids to dump all advancement resource locations to a text file — no manual digging through JARs required.

Internationalization

Ship translation files alongside your advancements. The mod loads .json language files from customadvancements/data/lang/ and syncs them to connected clients, so your custom advancement titles and descriptions are fully localizable.

Multi-Loader Support

A single mod, two loaders. Custom Advancements runs on both Fabric (with Fabric API and Forge Config API Port) and NeoForge, targeting Minecraft 1.21.1 on both platforms.

How the Folder Structure Works

On first launch, Custom Advancements creates a customadvancements/ folder directly inside your Minecraft game directory (the same directory that holds saves/, mods/, and config/). This folder acts as a global datapack — its contents are injected into every world you load or host. Inside customadvancements/, the mod expects subfolders whose names match a loaded mod ID. Advancement JSON files placed inside a matching subfolder are registered under that mod’s namespace. For example, a file at customadvancements/customadvancements/my_tree/root.json is registered with the resource location customadvancements:my_tree/root. The customadvancements namespace (the mod’s own ID) is always available and is the recommended starting point for new content. Language files live at customadvancements/data/lang/<locale>.json and texture files at customadvancements/data/textures/<name>.png. These paths are separate from the advancement subfolder tree.
You can use the /ca/generate/advancement/all command in-game to export all currently loaded advancements as ready-to-edit JSON files placed directly into customadvancements/. This is the fastest way to start customizing or overriding existing advancements.

Supported Platforms & Versions

Custom Advancements targets Minecraft 1.21.1 and is available for two mod loaders:
The NeoForge build accepts any NeoForge version in the range [21.1.47, ∞) and any Minecraft version in [1.21, 1.22). The Fabric build is pinned to Minecraft 1.21.1 exactly.