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Every custom advancement is a .json file placed inside the customadvancements/ folder in your Minecraft game directory. The mod reads all .json files it finds, validates them, and injects them into every world that loads — no per-world datapack setup required. The format is Minecraft’s own advancement format, so anything you already know from writing datapacks applies here too.

Folder Layout

Your own advancements belong in customadvancements/customadvancements/. The inner folder name is the namespace, and the resource location of each advancement is derived from the file path: a file at customadvancements/customadvancements/<path>.json becomes the advancement customadvancements:<path>.
Subdirectories are supported and become part of the resource location, so you can group advancements by chapter or quest line without any risk of name collisions.
Any other subfolder of customadvancements/ is treated as an override for existing game advancements in that namespace. A file at customadvancements/minecraft/story/mine_stone.json replaces the vanilla minecraft:story/mine_stone advancement. This is exactly where the /ca generate advancement commands write their output — see Commands.
The customadvancements/data/ folder is skipped entirely by the advancement loader; it holds language files and textures only.

Naming Rules

File and folder names map directly to resource locations, so they must be valid resource location paths:
  • Use only lowercase letters, digits, underscores (_), hyphens (-), and dots (.).
  • Do not use spaces — use underscores instead, for example enter_nether.json.
  • Do not include the .json extension when referencing an advancement in a parent field.

Top-Level JSON Fields

object
required
Controls how the advancement appears in the advancements screen: icon, title, description, frame style, toast, chat notification, and — on root advancements — the tab background. This field is required: a file without it is rejected by the loader. See Display for the full list of sub-fields.
string
Resource location of the parent advancement, for example customadvancements:root. Omit this field to make the advancement a root — it appears as its own tab in the advancements screen. Every non-root advancement must reference a parent that exists in the loaded advancement set; if the parent is missing, the child is dropped along with its own children.
object
required
A map of criterion names to trigger definitions. Each key is an arbitrary string identifier for the criterion, and the value defines which game event fires it and any conditions that must be met. See Criteria for details and examples.
array of arrays
A two-dimensional array that expresses logical AND/OR combinations of criteria. The outer array is AND; each inner array is OR. If this field is omitted, all criteria must be satisfied.
The example above means: (criterion_a OR criterion_b) AND criterion_c.
object
Optional rewards granted when the advancement is completed. Supported sub-fields:
  • "experience" — integer amount of XP points
  • "loot" — array of loot table resource locations
  • "recipes" — array of recipe resource locations to unlock
  • "function" — resource location of a function to run
See Criteria for the full rewards reference.

What the Loader Requires

Custom Advancements validates every file before it is registered, and the requirements differ slightly between root and child advancements: A file that does not satisfy its row is skipped with does not match the required '.json' format! in the log — the rest of your files still load normally.
The background requirement on root advancements is specific to this mod. A root advancement without a display.background field never appears in the game, even though vanilla Minecraft would accept it.

Minimal Root Advancement

A root advancement has no parent field and must include a display block with a background. The minecraft:tick trigger fires every game tick and is the conventional way to make a root advancement complete immediately, so that its tab is always visible.
root.json

Minimal Child Advancement

A child advancement links to its parent via the parent field. The resource location must match the namespace and path of the parent file exactly, without the .json extension.
my_advancement.json
Run /ca generate advancement all in-game to export every currently loaded advancement as a ready-to-edit JSON file directly into your customadvancements/ folder. This is the fastest way to inspect the exact JSON format Minecraft uses for any existing advancement. See Commands for the full command reference.
For full documentation of every display sub-field, see Display. For criteria, triggers, and rewards, see Criteria. For complete working files, see Examples.